Advanced Search
Search Results
28 total results found
VoxelSpace Help
Using the WebUI
The Voxel Farm platform offers a WebUI to allow team members interact with the platform. This, among other things, includes: Creating spatial projects Assigning teams to work on projects Uploading and processing spatial data Creating rich visualizations ...
Working with Projects
Adding Spatial Entities to a Project
Working with Views
Introduction
Working with Projects The Voxel Farm platform uses a data-centric approach to allow organizations scale the spatial understanding of their operations. A data-centric approach creates a shared repository of spatial objects. The platform calls these spatial ...
Creating a Project
To create a Project, go to the "Catalog" section. This will display the list of projects currently assigned to your user account. Next, click on the "New Project" button, that displays first in the project list: This will show a modal dialog prompting for ...
Project Setup
To modify Project settings, first go to the catalog and click on three-dot menu of your project and select Edit: I
Project Coordinate System
Use the “Coordinates” section to configure the units and projection system used by the project. The following table lists the properties found in the Coordinates section and describes their use: Time Zone The time zone for the project’s lo...
Linking Users to Projects
The platform features a native security model. Based on a user's identity, once the user has been authenticated by the login provider, the platform allows a user to be associated to an existing project. To add a user to a project, go to your user profile and ...
Introduction
You can use the WebUI to add new spatial entities. Load the project’s page first and select the “Catalog” section. Then click on the “Add” dropdown to display the list of entities available for creation. Once you select the desired entity type from this lis...
Point Cloud
This entity stores a raw point cloud. This is how point clouds are uploaded into the system for later processing. First go to the catalog page, select your project and click on "Add Object". Once you select “Point Cloud” from the “Add Object” button, you wil...
Ortho-Imagery
This entity stores a set of images, typically aerial imagery. Once you select “Ortho-Imagery” from the “Add Object”, you will see the following options: Item Name A readable name for the new entity Capture Date An optional fi...
Block Model
This entity stores a raw Block Model. This is a comma-separated ASCII text file, where each row represents a block in the model. Once you select “Block Model” from the “Add Object” button menu, you will see the following options: Item Name ...
Mesh
The Mesh entity stores a raw mesh. Currently, only the FBX and OBJ mesh formats are supported. Once you select “Mesh” from the “Add Object” button, you will see the following options: Item Name A readable name for the new entity C...
Indexed Mesh
The Indexed Mesh entity is the result of applying the project’s spatial index to a raw Mesh entity. Indexed Meshes can be visualized and combined with other forms of spatial data. Once you select “Indexed Mesh” from the “Add Object” button, you will see the f...
Indexed Point Cloud
The Indexed Point Cloud entity is the result of applying the project’s spatial index to a raw Point Cloud entity. Indexed Point Clouds can be visualized and combined with other forms of spatial data. Once you select “Indexed Points” from the “Add Object” butt...
Voxel Point Cloud
This entity converts a series of spherical point cloud captures into a single volumetric voxel model. Once you select “Voxelized Points” from the “Add” menu, you will see the following options: Item Name A readable n...
Voxel Terrain
The Voxel Terrain entity represents volumetric terrain. It features a continuous surface, so it is ideal for rendering terrain surfaces. Also, since the entity is fully volumetric, it can be used as an operand in complex volumetric queries like detecting volum...
Voxel Block Model
The Voxel Block Model entity is the processed version of the raw Block Model entity. Voxel Block Models can be visualized in the system, dynamically queried, and combined with other spatial entities in the project. To create a new Voxel Block Model entity, cl...
Program
The Program Entity stores a Python program in the project. There are three different types of programs. Voxel Generator: These can be later used in Voxel Generator entities to create new types of volumetric objects. For more information on this type of pro...
View
The View entity stores information about a View. Views are pre-configured mashups of several spatial datasets, which allow team members to quicly share visualizations. Views are an essential component of the spatial platform. In order to see how to create new...
Report
The Report entity stores information about a report. Report entities hold the results of running a custom report program over a scope of multiple spatial datasets. In order to see how to create new reports, please check out the following section:
Data Export
The Voxel Farm platform offers a user friendly mechanism to extract data out of the system using standard formats. The Export entity is used to trigger an export job and to hold the results for later downloading. To create a new Voxel Generator entity, click ...
Introduction
Views are pre-configured mashups of several spatial datasets, which allow team members to quickly share visualizations. You can think of a View as if it was a scene, carefully setup by some members of the team for others in the team to consume. On the other ...